
package com.exercise.AndroidAnimation;
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
public class AndroidAnimationActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    ImageView myAnimation = (ImageView)findViewById(R.id.myanimation);
    final AnimationDrawable myAnimationDrawable
     = (AnimationDrawable)myAnimation.getDrawable();
    Button startAnimation = (Button)findViewById(R.id.startanimation);
    Button stopAnimation = (Button)findViewById(R.id.stopanimation);
    startAnimation.setOnClickListener(new Button.OnClickListener(){
   @Override
   public void onClick(View arg0) {
    // TODO Auto-generated method stub
    if(!myAnimationDrawable.isRunning()){
     myAnimationDrawable.start();
    }
   }});
    stopAnimation.setOnClickListener(new Button.OnClickListener(){
   @Override
   public void onClick(View arg0) {
    // TODO Auto-generated method stub
    if(myAnimationDrawable.isRunning()){
     myAnimationDrawable.stop();
    }
   }});
}
}main.xml
 android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
     android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text="@string/hello" />
    android:id="@+id/startanimation"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text="Start Animation" />
    android:id="@+id/stopanimation"
    android:layout_width="fill_parent"
    android:layout_height="wrap_content"
    android:text="Stop Animation" />
     android:id="@+id/myanimation"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:src="@anim/anim_android"
    />
next:
- Set alpha of AnimationDrawable
- Detect AnimationDrawable.isRunning() to toggle start/stop animation

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